codex · nerf
War Footing
You lose if you make more than 10 non-capturing moves all game.
At a glance
- Type
- Nerf
- Tier
- VII. PunishingPunishing: a top-band blowout, kept rare on purpose.
- Focus
- Capturing, Movement, Win/Loss
- Collection
- Core
- Appears in
- Nerf mode
- How it works
- Passive and secret: it is always on, and your opponent cannot see it.
How it works
War Footingis one of Nerf Chess's secret handicaps. In Nerf mode you choose one of two nerfs before the first move, in secret, and carry it for the whole game.
The board quietly enforces it: any move it forbids is simply never offered, so you cannot break it by accident. Your opponent never sees which nerf you took until the game ends, so every move you make is also a clue they are trying to read.
“Peace is a luxury you cannot afford.”
History
- July 5, 2026Added in the expanded-nerfs wave: 82 new handicaps across all eight tiers. (PR #144)
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