Choose one of your pieces: it cannot be captured for your opponent's next 3 turns, and the first enemy piece to move up next to it in that time is frozen for its next 2 turns.
You draft Sigil Ward in Buff mode. Activated: you choose when to use it, and using it is your move for that turn.
As a protection card, it shields a piece or bars squares from the opponent.
“A drawn circle it may not cross, and it stings the first hand that reaches in.”