Pick a pawn and flip the coin. Heads, half the time: it advances one square now. Tails: it stays put.
You draft Lucky Penny in Buff mode. Free action: you choose when to use it, and it resolves without costing your turn.
As a movement card, it changes how one of your pieces is allowed to move.
“Heads you march. Tails you pretend that was the plan.”
Needs one of your pawns in play.