Choose one of your knights: it is a Warhorse for 5 of your turns. Each time it captures a pawn, you immediately move again.
You draft Growth Potion in Buff mode. Free action: you choose when to use it, and it resolves without costing your turn.
As a movement card, it changes how one of your pieces is allowed to move.
“One gulp, one muscle pop, one very startled farrier.”
Affects your knights.